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Cel Halcyon
GoonFleet GoonSwarm
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Posted - 2007.08.31 01:25:00 -
[1]
Edited by: Cel Halcyon on 31/08/2007 01:27:26 This is an in-progress attempt to provide EVEMon-like functionality to Mac OS X users.
There are currently a few bugs with it, most notably that the automated updating is currently broken. There are a few other problems, and I'd like for you to report when they occur.
Also, I am not quite a programmer. I just saw a gap in the software market and sought to fill it.
You can find more information, (out of date) screenshots, source code, and the download here:
http://code.mahora-gakuen.net/wiki/WikiStart
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Cel Halcyon
GoonFleet GoonSwarm
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Posted - 2007.08.31 16:34:00 -
[2]
I'm on them now. Thanks for the help.
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Cel Halcyon
GoonFleet GoonSwarm
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Posted - 2007.08.31 19:26:00 -
[3]
Originally by: Blue Wraith Edited by: Blue Wraith on 31/08/2007 18:23:48 I noticed there's an "All" timer and a "Training" timer.
Just to clarify, the All timer is the time remaining until it does a complete refresh of all skill history, etc., and the Training timer is when it will refresh your current skill in training information. Is this correct?
Right. This is to prevent too much of a load on the API servers. At least 9 minutes must've passed since your last training refresh, and at least 50 minutes must pass since your last complete refresh.
However, this can actually be forced by putting your computer to sleep and waking it. This forces a full refresh of all characters. The thought process behind this is that if your computer's gone to sleep, it's likely been a long while since it was last awake. Not always true, but often enough.
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Cel Halcyon
Caldari Provisions
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Posted - 2008.07.09 23:26:00 -
[4]
Sorry for not being around. Life has had a lot on its plate lately. I've had no time for pleasure projects like this. I'm here on that 14-day trial for Empyrean Age to do this.
But I found out that even still no one else has come along and filled this void of an OS X skill monitor program, despite OS X EVE having been out for so long.
So I build a Leopard compatible version for all of you. I'm sorry that I cannot do more.
You can get it here. Please read the README.txt file. http://rapidshare.com/files/128500406/SkillMonitorCocoa.dmg.html
Also sorry for Rapidshare, but I no longer have my own hosting.
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Cel Halcyon
Caldari Provisions
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Posted - 2008.07.10 01:57:00 -
[5]
Originally by: Bai ZongTong
You should release the source code (if you havn't already done so), so people can continue building on top of it while you get busy in RL.
I had, and then I realized that no one could get to it anymore due to the site being down.
So here, it's a mess, it's garbage, and it's barely strung together and needs some serious refactoring. I like solving the problem but then I get sluggish when it comes time to make the solution elegant.
http://rapidshare.com/files/128523005/Skill_Monitor_Cocoa.zip.html
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Cel Halcyon
Caldari Provisions
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Posted - 2008.07.11 01:58:00 -
[6]
Go for it. All I ask is that I remain in the credits for what I've done on it.
You all deserve this tool to develop further, so we should do what we can. I'll work on it when I can as well.
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Cel Halcyon
Caldari Provisions
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Posted - 2008.07.20 07:09:00 -
[7]
Originally by: Rees Noturana I'm but a simple caveman developer. Your CVS checkout that's full of SVN confuses me.
Which project is the current one? Skill Monitor Cocoa or eveskillmonitor?
That's probably because I was personally using subversion beforehand and as such the files got zipped up with the source I uploaded.
And I'm sorry, a handful of frameworks I didn't copy to the project directory. You can easily find those through Google. But on the other hand, it SHOULD compile for 10.5 just fine as that's what I did prior to upload the source. As for FMResults and whatnot, that's from sqlite3.a and the FMDatabase files. Should definately all be there.
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Cel Halcyon
Caldari Provisions
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Posted - 2008.07.23 00:37:00 -
[8]
I feel the need, somewhat, over looking back over the code, to make a statement. That statement is that this was my first Cocoa project, and in fact, first time working with Objective-C. On top of this, I'd actually, as embarassing as it is to say, before this point had never done anything substantial with a language that was not garbage collected (I prefer to use Ruby--in fact the original version of this program was written in RubyCocoa. Also my university is garbage and teaches Java. What the hell is with that?).
So the code is most likely laughable--a hack and badly put together, but somehow it runs. It probably leaks some memory (although not a noticable amount). It probably has errors, and small gotchas that'll crash the program. There's probably use cases I overlooked (this is most likely due to not following a proper development process. I sat down and wrote).
I'm sure that anyone who sits down to work on this will likely scrap half the app altogether. But I myself am proud of what I managed to accomplish with no knowledge of the language, nor the API.
But I'm happy to have helped someone. And will continue to do so.
I have been set up as an administrator of the SourceForge project. I will be continuing to work on this as time allows.
Let's get skill planning going, shall we?
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